Synapse Grid is neon bike combat. Lay a wall, ride the green ones, die on amber.
View the Project on GitHub AlluringCoffee/synapsegrid.github.io
Press kit · 18 August 2026 · AlluringCoffee / Timothy Bunce
Tron-ish bike combat where the trail is a level editor the player is driving.
Your bike lays a neon trail. That trail becomes the arena — weapon and prison. Green walls are rideable. Amber walls kill. The lane edge is the death line. Break the grid, cut through walls, create new paths. Strategy meets reflex in neon combat.
| Title | Synapse Grid |
| Subtitle | Neon Bike Combat (use this; see collisions) |
| Genre | Action · light-cycle / bike combat |
| Engine | Godot 4.2 |
| Developer | Timothy Bunce / AlluringCoffee |
| Team | Solo indie |
| Location | Toronto |
| Status | In development |
| Store | Paid Steam release. Coming Soon page not live yet (no App ID). No free download. |
| Public page | https://alluringcoffee.github.io/synapsegrid.github.io/ |
Do not list alluring.coffee as the game homepage (that is a Hytale community server).
Please credit the game as Synapse Grid: Neon Bike Combat. Two other products share nearby names:
This title is neon bike combat, not a word search.
Timothy Bunce (AlluringCoffee) is a solo indie developer in Toronto. He is building Synapse Grid: Neon Bike Combat, a Godot 4.2 light-cycle game in which the trail the player lays is a live level editor: green walls are rideable, amber walls kill, and the lane edge is the death line.
Gameplay stills are on the public page (assets/alongside.png, assets/trail.png, assets/corridor.png). There is no public trailer URL yet.
Press contact: Timothy Bunce / AlluringCoffee · via the public page.